BitScope Networking uses the User DatagramProtocol (UDP) for communication. UDP is one of two transport protocols used by the Internet (the other being TCP). UDP is encapsulated in Internet Protocol (IP) datagrams which means communications between the PC and a Network BitScope can be routed across multiple networks or even the Internet itself. Below is the format of the UDP/IP packet implemented by the Network BitScopes.

4 8 16 32 bits (IP Header)
Ver. IHL Type of Service Total Length
Identification Flags Fragment Offset
Time To Live Protocol Header Checksum
Source Address
Destination Address
Option plus Padding
16 32 bits (UDP Header)
Source Port Destination Port
Length Checksum
32 bits (UDP Payload)
BitScope Packet
CRC

UDP/IP Packet Format

Most of this is transparent to the user and/or programmer of a Network BitScope.
The only part that is of interest to BitScope programmers is the BitScope Packet.